Engineering Culture By Infoq
Riot Games on Moving Beyond Product Ownership
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:27:03
- Mas informaciones
Informações:
Sinopsis
In this podcast recorded at Agile 2017, Shane Hastie, Lead Editor for Culture & Methods, spoke to Ahmed Sidky and Michael Robillard of Riot Games about their experiences in product management for a comprehensive gaming experience Why listen to this podcast: • The need for a framework to make really tough product decisions • The importance of a clear strategy when faced with many good ideas - selecting which ones not to pursue • In the Agile community most of the conversation is about being better product owners, not having better product strategy and this is a gap • In the product space there are lots of loosely defined terms (outcome, impact, mission, vision, strategy…) so aligning on common terminology and meaning was an important early step • There are models and frameworks for strategic product management which draw on multiple sources • To have agility in the tactical space you need to have it in the strategic space • Anybody in the product development lifecycle should be able to think strategically M