Game Breaking Feature

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 79:44:49
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Informações:

Sinopsis

Each episode we discuss and explore popular video game mechanics with guests from all over the video games industry and take your comments and questions

Episodios

  • Episode 54: Exposition

    11/02/2020 Duración: 01h29min

    Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what’s that audio tape over there? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on […]

  • Episode 53: Escort Missions

    27/11/2019 Duración: 01h04min

    Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along? Send your feedback to podcast@gbfeature.com […]

  • Episode 52: RNG

    05/11/2019 Duración: 01h04min

    Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is […]

  • Episode 51: Dialogue Options

    11/09/2019 Duración: 01h21min

    Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations […]

  • Episode 50: Climbing & Parkour

    15/08/2019 Duración: 01h09min

    Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time? […]

  • Episode 49: Minor Issues 2

    17/07/2019 Duración: 01h04min

    Steve and Jarrod tackle issues with some of video games’ minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who’s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward. Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on […]

  • Episode 48: Detective Vision

    11/06/2019 Duración: 04h04min

    Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we’re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they’re in? And how many episodes in a row […]

  • Episode 47: Crafting

    29/05/2019 Duración: 01h35min

    Special Guest: Chandana Ekanayake is the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game’s mechanics, what does it mean to create in order to destroy and why did video […]

  • Episode 46: Cutscenes

    14/05/2019 Duración: 01h25min

    Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who […]

  • Episode 45: Karma & Morality

    30/04/2019 Duración: 01h27min

    Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is […]

  • Episode 44: Adaptations

    02/04/2019 Duración: 53min

    Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we’re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established […]

  • Episode 43: Health & Hit Points

    12/03/2019 Duración: 01h32min

    Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a […]

  • Episode 42: Tutorials

    26/02/2019 Duración: 01h27min

    Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the […]

  • Episode 41: Side Quests 2

    13/02/2019 Duración: 01h32min

    ***Producer’s Note: We had some technical issues on Steve’s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.*** Returning Guests: Kim Belair & Ari MacGillivray are game designers […]

  • Episode 40: Quality Assurance

    29/01/2019 Duración: 01h29min

    Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week’s […]

  • Episode 39: Dailies and Weeklies

    19/12/2018 Duración: 01h26min

    Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what’s the psychology of adding daily quests to your game? Send your feedback […]

  • Episode 38: Emotes

    27/11/2018 Duración: 01h25min

    Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance? Send your feedback to podcast@gbfeature.com or reach out […]

  • Episode 37: Educational Games

    13/11/2018 Duración: 01h25min

    Special Guest: Elaine Gomez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What’s more effective: A game where you learn through mechanics or a game that identifies itsellf as an “educational game” from the start? What kinds of lessons are […]

  • VOTE!

    05/11/2018

    November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out www.vote.org for information about same day registration and a locator for your polling place. Good luck and godspeed, America.

  • Episode 36: Puzzles

    30/10/2018 Duración: 01h25min

    Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect […]

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